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Nov 28, 2016 | 0 comments


It was the summer of 2014 and we were huddled around the whiteboard dreaming-up our next adventure. Fast-forward to late 2016 and here we are… excited, nervous, optimistic, proud – but most importantly… HERE.

See, Impact Winter isn’t JUST a game (well, it IS REALLY), but for the small team here at Mojo Bones it represents SO much more. Think of it like a daring, fellowship-of-the-ring-style trek through (almost) everything the industry can throw at an indie developer. From an unsuccessful Kickstarter campaign (boo), to getting Greenlit on Steam in less than 3 days (woo). Add a sprinkling of fights; too many late-nights and some abandoned 2D sprites and, well… you get the picture.


Chances are, If you’re visiting this blog it’s because…

  • A –  You’ve just heard about Impact Winter and decided to pay us a visit.
  • B –  You already knew about Impact Winter and we’ve given you a nudge.

If you’re category ‘A’ then a hearty Welcome! If you’re one of those ‘B’ people then we’d like to take this opportunity to say a big Thank You. And not one of those PR-type ‘Thank Yous’ either…no, this one’s from-the-heart. We didn’t hit our Kickstarter target back-in-the-day, but Impact Winter had such strong support from the people who saw it, it persuaded us to continue. So in a way, you ‘B’ folk are the reason we’re still pumping iron in 2016. Take a bow.


Moving onto the game itself: this is probably what Impact Winter looked like the last time you saw it…

And this is what it looks like now…

Throughout the course of this journal – as well as revealing more about the game itself – we’ll be covering details re: general development for anyone that’s interested. Things like: a breakdown of our announcement trailer, lessons from our time with Unity 3D and thoughts on our crowdfunding experience. If there’s anything you guys want to know specifically, leave comments below and we’ll do our best to answer (perhaps dedicating an entire post if there are common questions).

Oh, yeah, and about our announcement trailer. In case you missed it…


Of course, alongside (re)unveiling the game, we’re also announcing our worldwide publishing agreement with Bandai Namco Entertainment *makes ‘Waka-Waka’ Pacman noise in celebration! This is a BIG deal and means great things for the future of Impact Winter. Underneath all the boring business stuff, we’re just a bunch of geeks who decided to go it alone in 2011. There’s no investors pulling our strings or maniacal business-men pushing us around: Mojo Bones was built from the ground up as a way for us to explore our own concepts and ideas. For us to be here on our 5th anniversary announcing a publishing deal with Bandai Namco Entertainment – with their full support and expertise to lean on – well, it speaks for itself really.


And last, but definitely not least, let’s chat all things Mitch Murder. We’ve been fans/friends of his for many years and eager to work with him since hearing Burning Chrome. Subliminally, Impact Winter probably exists because we wanted an excuse to have him score one of our games. And BOY, what a score it is! Over 60 mins. of atmospheric Mitch Murder music created exclusively for Impact Winter. Think John Carpenter meets Stranger Things and you’re on the right track.

We’re working on some interesting things for the soundtrack, so stay tuned (BTW – all you original Kickstarter backers will be getting a FREE digital copy!).


Here are some links to follow/save if you’re interested in the game and want to stay up-to-date with all things Impact Winter.

Impact Winter Official
Impact Winter Dev Journal (this site)
Jacob’s Twitter Diary

Mojo Bones Twitter
Mojo Bones Facebook
Mojo Bones Youtube

Bandai Namco Twitter
Bandai Namco Facebook

Mitch Murder Bandcamp
Mitch Murder Soundcloud

Got some geeky friends? A weird Uncle who’s always prepping for the end of the world? Or perhaps you just want to spread some post-apocalyptic cheer this holiday season? Then don’t forget to share our recent announcement via social media (or good old-fashioned ‘mouth’). Let’s make this a winter to remember!

Until next time…


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