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Apr 3, 2017 | 0 comments


Hi all, it’s been a pretty hectic couple of months here at Mojo HQ. Game shows; press events; playtesting – and of course – lots of dev.


First-up: a new date.

Unfortunately Impact Winter will now release a little later than expected, hitting Steam on 23rd May 2017. Why the delay? Well, the truth is, Impact Winter has become a LOT bigger than we first expected: a pretty complex beast with lots of different systems and mechanics. Everything is in place, but one of our main priorities in the run up to release has been making sure that the initial stages of the game aren’t too overwhelming and that the overall experience is evenly balanced. Given the scope of the project and our team size it’s taking a little longer than expected. Ultimately, it’s all in aid of giving everyone the best experience possible which is the No.1 priority.

On the flip side, we’ve had some really positive feedback from our playtest sessions and the game is shaping up to be something unique, and definitely a lot more than we envisioned all those years ago.


There’s also been lots of traveling and promotion happening since the beginning of the year. The team hit Sweden in Jan for Bandai Namco Entertainment’s Level-Up Winter Edition press event. It was a great chance to unveil the game, meet the press and take part in a real-life survival experience that was themed around the world, scenarios and characters of Impact Winter.

We also attended the PC Gamer Weekender and EGX Rezzed events and it was great to catch up with fellow devs and finally let you gamers get hands-on with Impact Winter.


We’re working on some new material, including a video walkthrough, which will be released in the coming weeks. This will be a great chance for us to finally show – first-hand – a lot of the game’s features and systems. Get in touch with us ( or the comments below) if there are any particular areas of the game you’d like us to feature.

As always, thanks for your continued support. Getting to meet some of the fans at these recent shows (and getting positive feedback on the game) has been a real boost to the team.

Not long to go now.


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